Subject: Re: Unity debate?
From: Neil Wiernik (email@example.com)
Date: Wed Dec 15 1999 - 10:17:22 EST
Ive tried using Unity to be honest with you there is nothing like using
the actual hardware. I find tweaking a knob using your mouse or keyboard
for real time manipulation is just not the same as doing the real thing.
You cant get the same precision when filtering a sample for example in
Unity that you could get with turing a few knobs that you can actually
touch on a machine. I do agree that some things are obsolete and have
been replaced by far more better things on a computer, such as hard disk
recording and efx plug in technology. I got rid of my efx boxes (all but
one) and my external multitrack recorder once Protool 4 came out and
supported the efx plug in technology. But as far as it replacing your
other external machines I wouldn't especially if your into playing them
in real time. Now I dont know how all this effects things on the PC
side as I work mostly on a Mac and Linux boxes. So maybe some one can
speak up from the PC side of things.
Ned Bouhalassa wrote:
> Couldn't resist a bit of a local joke...
> On a more topical note, I was wondering if anyone has tried replacing
> their hardware sampler(s) with Unity, from Bitheadz. With the growing
> number of software for creating and manipulating sound from within the
> computer (sequencer-based mixing, soft-synths and samplers, VST
> plug-ins), I'm wondering if it's time to sell off some of my plastic and
> metal (microphones, speakers and amp excluded, bien sur), and make the
> switch to a all-in-one-box studio...
> Ned (it's getting cold - where did I put my cardigan?)
> N e d B o u h a l a s s a
___________________________________________________________ Neil Wiernik firstname.lastname@example.org ================================== naw http://www.techno.ca/studio/naw email@example.com ================================== sensoria http://www.techno.ca/sensoria firstname.lastname@example.org ==================================
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