Subject: Re: Intuitive EA Proformance Practice Research
From: Ryan Supak (firstname.lastname@example.org)
Date: Wed Oct 12 2005 - 22:26:59 EDT
I'd just try to remember that a lot of the most enjoyable interfaces, in
general, are ones that don't make the mind "shift gears" a lot mid-use, and
they allow for "emergent strategies" -- in other words, a person can develop
his/her own way of playing the thing that will work; they're not limited to
how the designer thought it should be played.
I can't prove it, but I think there's a connection between simple "rule
sets" and emergent strategies.
I've played the "cook up the best interface" game a lot, and in the end I
wound up with an 88-key piano keyboard. It is highly refined, capable of a
wide bandwidth of simultaneous control, and it's easy to find your place on
it by touch alone.
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