Re: spatalization - octo 'appearances' in stereo

Subject: Re: spatalization - octo 'appearances' in stereo
From: macCormac (
Date: Thu Jul 08 2004 - 11:07:18 EDT

hello / bon matin

thank you / merci to phillipe and nick et al. i look / listen forward to hearing more :-)

cec rocks ! ! ! :-) and electroacoustic and electronic music (sound art) is some of th most beautiful music i've heard

thank you / huy chewx a - one thing i 'love' about th EA community is th joy & willingness to share sonic ideas / techniques

i recall reading an essay - th more one knows about music th more there is to know. one never stops learning / listening

best, macCormac de fernandéz
~~~~~~~~~~~~~~~~~~~~~~~~~~~ / na / da / bc
soundscape and siwash rock :-)
composer / producer / dj / mc
member in good 'standing'
o th canadian cleaning lady league

nick storring wrote:

> you can use low-pass filters to simulate 3D locations: for instance, if you
> filter out a lot of the high frequencies in the left channel and leave the
> right you can get interesting results on headphones. in ideal conditions
> this would give the impression that the sound is "behind" you on your right.
> the other thing too is experimenting with adding a very slight delay to
> one channel (not an echo... but actually like a 1-25ms lag)
> and perhaps using inversion-related trick that i discovered
> through using cool edit pro's "channel mixing" feature ;-) (laugh all you
> want). By mixing a bit (10% - 50% of the original volume) of an inverted
> right-channel signal into the left, and a bit of an inverted left-channel
> signal into the right channel, you can achieve a widening effect, which can
> be quite effective. due to cancellation, this can either making the sound
> louder or quieter, but it can still be quite effective.
> you can get interesting results from combining all/ any of the these in my
> experience. inverting one channel which is slightly delayed for instance...
> nick s.
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