From: Navid Navab (navid.nav@gmail.com)
Date: Sat Apr 02 2011 - 15:21:29 EDT
parametric decoding. They briefly explain it here:
harpex.net/about.html
harpex.net/documentation.html
On Sat, Apr 2, 2011 at 2:54 PM, matt ingalls <matt@sfsound.org> wrote:
> are they doing something more than just increasing the X (and reducing Y &
> Z)?
>
> On Apr 2, 2011, at 11:02 AM, Navid Navab wrote:
>
> In a demo that Daniel Courville performed for me at UQAM:
>
> the microphone was originally placed at about 4 feet away from a string
> quartet in a hall. He then moved the mics in the plugging right into the
> heart of the quartet, pointing at the instruments. The result was very
> convincing, the plugin was able to re-synthesize the direct/reflections
> ratio. I have seen other plugins that let you place all sorts of mics and
> configurations in the middle but I believe this might be the first
> commercial software that let's you move the microphone freely in space away
> or towards the center.
>
> On Sat, Apr 2, 2011 at 1:51 PM, Kevin Austin <kevin.austin@videotron.ca>
> wrote:
>
>> Fwd:
>>
>>
>> Thank you Navid for this link to more B format technology.
>>
>> Interesting indeed. With headphones, I heard the "horizontal" pan go over
>> the top of my head, and the "vertical" pan go across the front. This is
>> however my "normal" experience with these kinds of encoding. In their final
>> example, with headphones, strangely, I resolved the choir into two (or 2
>> 1/2) relatively distinctly different "audio spaces".
>>
>>
>> Kevin
>>
>>
>>
>> > On 2011, Apr 2, at 1:04 PM, Navid Navab wrote:
>> >
>> >> very impressive plugin for decoding b-format signals from
>> soundfield-type mics:
>> >> harpex.net/
>> >>
>> >> It distinguishes the direct sound from reflections and room sounds to
>> place the virtual mics either right next to the source (eliminating
>> reflections) or far away from it.
>> >>
>> >> Check the video. I heard this plugin in action in a surround studio a
>> few months ago and was blown away.
>> >> I'm nt completely sure how it works but it performs a sort of high
>> resolution spatial fft in time to distinguish the source from the room!
>> >>
>>
>
> --
> ___________________________________________
> * <http://navidnavab.net/>*
> Alkemist, Sound and Interaction Design
> navidnavab.net alkemieatelier.com 514.432.6633
>
> ----------------------------------------------------------------------------
>
>
-- ___________________________________________ * <http://navidnavab.net>* Alkemist, Sound and Interaction Design navidnavab.net alkemieatelier.com 514.432.6633 ----------------------------------------------------------------------------
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