Re: Flash and HTML5

From: AJ Bouchard (punktkerbe@gmail.com)
Date: Thu May 06 2010 - 13:08:54 EDT


While this is entirely eye/ear-candy and animations, I can't wait for more
work like this:

http://createdigitalmusic.com/2010/05/03/real-sound-synthesis-now-an-open-standard-in-the-browser/#more-10839

Death to Flash! :D
-Albert Joseph Bouchard IV

On Thu, May 6, 2010 at 11:11 AM, Richard Wentk <richard@wentk.com> wrote:

> HTML5 was co-defined by an Apple employee, and is a naked power grab for
> the territory currently owned by Adobe.
>
> Jobs is right that Flash is buggy and slow, but it's also a very creative
> environment and has become a de facto media standard.
>
> Right now there is of course no point in embedding Flash in web sites
> designed for the iPhone etc. It's more likely that designers use Flash
> because it's a web standard, and it's an iPhone failing that those sites
> can't be viewed.
>
> It's not clear if HTML5 is going to improve on what Flash can do. But the
> point isn't to improve on it, it's to force developers to move from one
> proprietary technology to another.
>
> Considering Apple's control freakery with its app store and iTunes, it's
> likely that the ultimate plan is to own the mobile web and make it
> impossible for developers to create unapproved applications, or for creators
> to use unapproved distribution methods.
>
> Currently anyone can make a Flash video and post it online, with or without
> YouTube. It will play in any major browser (except Safari.)
>
> I'll be surprised if that continues to be possible after HTML5 arrives.
>
> Ultimately this is about codecs, DRM and distribution channels, and not
> about eye-candy and animations.
>
> Richard
>
> On 6 May 2010, at 14:50, Kevin Austin wrote:
>
> > Is anyone up-to-date on the Flash / HTML5 situation?
> > http://www.apple.com/hotnews/thoughts-on-flash/?sr=hotnews.rss
> >
> > Since (presently) iPhones, iPods and iPads don't run Flash apps, what is
> the thinking in having Flash embedded in web sites that are aimed at a
> younger generation of artists who will be [are] starting to use these mobile
> devices for creative purposes?
> >
> >
> >
> > Kevin
>
>



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